Windsor, Ontario

July 25 - 31, 2022





DATE:   Saturday, July 30, 2022           TIME: 9:00am

LOCATION: Riverfront Festival Plaza, Windsor, ON


For 2022, the Windsor Can-Am Police-Fire Games are partnering with FireFit of Canada Ltd. to run this event in accordance with their Sports Description and rules. The FireFit Championships is a competition based on firefighting tasks commonly performed in emergency situations. Two events will be offered for this event: FireFit Relay (3 – 5 person relay) and FireFit Tech2 (2-person technical relay).  Participants can take part in one or both events. The Tech2 relay can qualify you for the FireFit Nationals Championship (Canadian) and the World Championships. The FireFit Relay consists of a seeding round, followed by a knockout round and finishing with the medal rounds. The FireFit Tech2 consists of one race. Air Paks will be provided.

All competitors must sign a waiver and release form prior to entering the course.  The form will be provided to registered participants prior to the event.  Active firefighters are considered medically cleared to participate.  Retired firefighters must provide proof of medical clearance (an information sheet will be provided).

NOTE: This competition is not open to spouses or children

FireFit Relay

3 to 5-person teams complete the 7 tasks that make up the FireFit Event. This is fast, fun and is a good way to get your feet wet and learn technique. Here is how it works!

To compete in the FireFit Relay a team must consist of 3 to 5 individuals who will complete one or more of the seven tasks. All competitors wear full turnout gear (helmet, coat and pants with liners, boots and gloves) and wear but do not breathe from a SCBA. Competitors provide their own NFPA-approved structural firefighting turnout gear.  Air-Paks (SCBA) will be provided by FireFit.

For the Seeding Round, a start list will be prepared by the FireFit Administrator with course sides determined.  For the Knockout rounds, a coin toss will determine the lane (Yellow or Red Course) that the team will run on. The team is then pre-positioned in their assigned locations. Variations apply, but each task must be completed before exchanging the flashlight. The flashlight must be carried in your hand and exchanges are grasp to grasp. You may not touch any piece of equipment prior to the exchange. A 2-second penalty is given for each infraction. The flashlight may not be put in the mouth, pockets or in clips at any time.

All competitors must compete in each round.  If a competitor does not compete in a round they can NOT continue into another round.

In the Knockout round prior to each race a coin toss will take place and the winning team has the choice of which side of the course they would like to run on in that round. Mixed Relay Rules: Prior to the first round of the Mixed Relay a draw is done to determine what tasks the female members of the teams will do in each round.  This includes the Bronze and Gold Medal rounds. The tasks are:

  1. Hi-Rise / Stairs Up
  2. Donut Roll Pull
  3. Stairs DOWN
  4. Force Machine
  5. Run Hydrants
  6. Hose Drag / Show Water
  7. Victim Rescue
  8. Stairs Up / Stairs Down
  9. Stairs Down / Force Machine
  10. Force Machine / Hydrants
  11. Hydrants / Hose Drag / Show Water

Here is an explanation of the Relay tasks: 

1st Task: Stair Climb with Hi-Rise Pack – With flashlight in hand carry a Hi-Rise pack, a 4-foot bundle of 4-inch hose weighing 42 pounds, to the top floor. The Hi-Rise pack must be deposited in the box at the top of the tower.  The proper placement is on or in the box, with no part of the Hi-Rise Pack touching the deck. The second competitor is already positioned at the top of the tower. Once the first competitor reaches the top of the tower, has one foot on the top platform and has deposited the hi-rise pack in the box, he may then make the exchange.

2nd Task: Hose Hoist – From the top of the tower, using a hand-over-hand motion, pull a 5/8 inch rope to hoist a donut roll of LDH hose (42 pounds). This task is complete when the donut roll clears the rail and is placed in the designated box at the top of the tower. The proper placement is on or in the box, with no part of the donut roll touching the deck. The donut roll must not leave the top platform; otherwise it will result in disqualification. Competitors 5’6″ and under are allowed to stand on the Hi-Rise pack, no penalty will be assessed. Upon completion of the hose hoist the competitor then retrieves and passes off the flashlight, or continues down the tower. When receiving the flashlight the next competitor, must have 1 foot on the top landing of the tower.

3rd Task: Descending the Tower – The Competitor who is descending the tower must touch every stair and use the handrails. Once the competitor has both feet on the ground he/she may pass off the flashlight to the next competitor who then moves to the force machine.  Please note the force machine can not be used to enable the exchange.  Exchanges must be grasp to grasp and in clear view for the official. 

4th Task: Forcible Entry – Once on the Force Machine the competitor uses a Trusty Cook 9-pound shot mallet to move the beam. This Task is complete when the end of the beam crosses the line. Upon completion of this task, the competitor places the mallet on the designated 4′ x 4′ area, picks up the flashlight and hands it off to the next competitor.

5th Task: Run – This competitor runs 140 feet around the hydrants as fast as he/she can, then hands off or shoulders a 1 3/4 inch fully charged hose line. Note: If passing off the flashlight to a waiting competitor the nozzle must not be touched until the flashlight has been exchanged grasp to grasp.

6th Task: Hose Advance – The hose advance competitor shoulders a 1 3/4 inch fully charged hose line and drag it 75 feet. Once the nozzle crosses the 75-foot mark, the competitor opens the nozzle, hits the designated target with the stream of water, closes the nozzle and passes the flashlight. Passing the flashlight while the nozzle is open results in a 5-second penalty. Once the hose advance is complete the competitor moves towards the final task and either completes the Victim Rescue or hands the flashlight off to the final competitor, who is stationed between the target and victim.

Task 7: Victim Rescue – The final competitor moves to the victim rescue task where a 175 pound  mannequin, plus coveralls and boots, must be dragged backwards a distance of 100 feet. Carrying the mannequin in your arms or over your shoulder is not permitted. The mannequin must not be grasped by its clothing or appendages. The Relay is complete when the competitor and mannequin cross the finish line breaking the beam and stopping the clock. The mannequin’s feet must be completely across the blue line.

Note:  The rest of the team must stop at the last hydrant so that the final competitor is not interfered with when crossing the finish line.  Failure to stay behind the last hydrant results in a 2 second penalty.

FireFit Tech2

This is a 2 person Technical Race and features a cylinder exchange at the halfway point. This Race is fast but demands concentration and teamwork. Each Team Member does one half of the course (front or back) and working together complete a ‘Quick Change’ of an air cylinder.

1st Task: Wearing NFPA Structural Fire Fighting Gear Competitor #1 dons the Air Pak (Air Paks will be provided). Time starts when the Pak is lifted off the mat and activates the start beam. Shoulder straps and hip straps must be secured before running the stairs.  The Pak is set in a standard way for all Competitors.  All straps undone and cylinder upright and facing out.  All 4 straps need to be pulled and tightened after donning. No touching the Pak prior to the start.

2nd Task: Once the Pak is donned the Competitor runs up the tower using both hands to pull on the handrails.

3rd Task: Once at the top of the tower move to railing and pull up 42lb donut roll of LDH hose. Pull donut roll up and over the railing and deposit in box. *Please note special rule for competitors under 5’6″ tall.

4th Task: Move down the stairs touching all stair treads and using handrails.

5th Task: Move to the Forcible Entry Simulator and complete the chopping evolution.

6th Task: Move to the Bottle Exchange Area, where Competitor #2 is waiting to exchange your air cylinder. Competitor #2 is already donned with Air Pak harness (no bottle). Competitor #2 removes Competitor #1’s Air Cylinder and passes it to Competitor #1, who then inserts the Air Cylinder into Competitor #2 harness, ensuring that the Velcro strap is secure and bottle is turned on. Competitor #2 is now able to begin their portion of the course.

7th Task: Competitor #2 runs 140′ through the hydrants to the nozzle of a fully charged 1 3/4″ Hi-Combat hose line.

8th Task: Competitor #2 drags the hose line a distance of 75′. Once the nozzle is across the line into the Nozzle Zone Competitor #2 opens the nozzle and strikes the target with the water stream. Once target is down and before proceeding to the next Task the nozzle must be closed and placed on the ground.

9th Task: Move to the 175lb Mannequin victim. Sit mannequin up and lift and move him 100′ backward to the finish line. This Task (and the Tech2 Relay) is complete when Competitor #2 crosses the finish line and breaks the electronic beam therefore stopping the timing system.

* Competitors who are under 5’6” in height will be allowed to use a Hi-Rise pack to stand on to do the donut-roll pull.  Once at the top of the tower the competitor will remove the Hi-Rise pack from the box at the top of the tower and place it flat (widest part facing up) on the deck of the tower next to the railing.  They will then be allowed to stand on the pack and proceed with the next evolution the Donut-roll hoist.  Once the Donut-roll is in the box they may continue down the stairs.  The Competitor does NOT need to put the Hi-Rise pack back in the box.  This will be done by the Tower Resetter.

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